On September 27, 1999, I started my first game development job at the fabled Iguana Studios in Austin Texas. My journey included many platforms, many games, and many friends along the way. Whether it is a mobile game or writing games for custom hardware, I never shy away from a challenge or give up looking for the last TRC bug. In leadership roles, I have put together demos, created biz-dev decks, hired new employees, and managed large teams of engineers. Lastly, as a technical director, I have guided projects to tools, generated standards and practices, setup development infrastructure, and guided leads to become better leaders.
Last Expedition
Last Expedition is a PVPVE Extraction Shooter developed in Unreal Engine 5 game
An Unreal Engine 4 Brawler game set in the DC Universe
Worked with Panic Button on performance optimization to get Doom on the Nintendo Switch
A Universal Studios ride featuring custom hardware, projectors, and multiple clients using Unreal Engine 5.
A UE4 shooter on rails using PDP's MARS hardware
A Massively Multiplayer Online Game featuring DC's biggest names on all major console and the PC.
An Unreal Engine 3 4-player co-op multiplayer TMNT fighting game that was released on all major consoles.
TMNT Fighting game demo made in 3 months with UE4
Alien Isolation Demo VR/PC (UE4)
Another Arkham-style combat demo with blood and Vikings (UE4)
An indy game released on Steam where knights kill hamsters that turn into demons at night
A political satire game based on the arcade game Sinistar
A 3D Match 3 game with a mishmash of fun gameplay mechanics (Xbox 360)
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