DC Universe Online
I worked closely with animators to build code to support gameplay. I also provided gameplay support and wrote various tools for the gameplay team.
I wrote and optimized shaders and render-engine code. This included low-level optimizations on the PS3.
Aside from doing performance analysis and tuning. I built a dynamic LOD system that allowed the game to maintain a high FPS even with over 100 players on screen.
—Mister Styes
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