Are you mission ready
Starting with a crude demo in Unreal Engine 4, I lead the team to a rewrite in less than 3 months using Unreal Engine 5, Lyra, and GAS.
I was responsible for many of the major multiplayer systems in the game. This included: actions, interactable, combat, and the movement system.
I designed and wrote the system for NTF purchased by node owners to be able to customize the game. This ranges from adding in more powerful creatures to friendly fire game modes.
2 days before my birthday and 6 months until our first playable. 1 programmer, 1 tech artist, 2 designers, and an animator do what we do best.
Playtests were always fun!
Boom!
Splat!
The most annoying creature in the game
Gross creatures
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